Grow Your Own
Magical World.

Fancy Plants is a cozy magical gardening game where you grow fantastical plants affected by real-world weather. Build your floating garden, discover mutations, and experiment with combinations for a relaxing, creative experience.

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Features That Make Gardening Feel Magical.

Grow fantastical plants, react to real-world weather, and build your own floating garden. Fancy Plants is designed to feel calm, creative, and full of little surprises.

Grow Magical Plants

Plant, nurture, and collect whimsical flora that feels alive and enchanted. Each plant has its own personality, growth style, and charm.

Weather-Reactive Growth

Your garden changes with real-world weather conditions, creating a playful daily rhythm. Sunny days, rain, and temperature shifts influence growth and behavior.

Mutations & Discovery

Experiment with care, combos, and conditions to discover rare plant mutations. Unlock new looks, traits, and surprising variations over time.

Build a Floating Garden

Arrange your cozy garden on a small floating world and make it yours. Place plants, decorate, and shape the atmosphere at your own pace.

Community-Ready

Social and community features are planned for later updates. The goal: share gardens, compare discoveries, and celebrate rare finds together.

Cozy by Design

No pressure, no rush: a relaxing loop built for calm and creativity. Enjoy soft visuals, gentle progression, and a warm magical mood.

Fancy Plants showcase

What is Fancy Plants?

Fancy Plants is a student game project developed at HdM Stuttgart as part of the Game‑Praktikum / Advanced Game Development course. Our team works like a real studio: we plan, build, test, and present the game through milestones during the semester.

A semester project.

This course is organized as hands‑on production work, not as a traditional lecture. The goal is to collaborate in a large project team and deliver a playable result by the end of the semester.

Working like a studio.

We coordinate weekly, track tasks in GitLab, and document progress in the project wiki. The team is split into departments (Engineering, Graphics, Game Design, QA, PR and more) with clear responsibilities.

Milestones & reviews.

Development is structured around milestone submissions and review meetings. Each milestone focuses on concrete goals (production, prototype, polish/bugfixing) and helps keep progress transparent.

Public presentation.

The project is prepared for public showcasing during the semester, including presentation formats and a final release package. This webpage collects the most important context and links in one place.

How this project is made

Plan & coordinate

We organize weekly meetings, define tasks, and keep progress visible in the wiki. This helps the whole team stay aligned across departments.

Build & integrate

Departments work in parallel on code, visuals, design and content. Changes are integrated through version control so the project stays reproducible and reviewable.

Test & improve

We test new builds, document issues, and iterate based on feedback. The goal is polish and stability for milestone reviews and the final showcase.

Document & present

The course requires clear documentation of responsibilities and outcomes. We also prepare materials for presentations and public project context.

Our Team

Fancy Plants is built by a multi-disciplinary student team at HdM Stuttgart. Organized by departments, each with specific roles and responsibilities.

Supervisors

  • Stefan Radicke (Project Owner)
  • Beate Schlitter (Games Lab)
  • Robin Schulte (Equipment)
  • Benjamin Binder (Blender/Git)
  • Kai Götz (3D Animation)

Project Management

  • Nadezhda Aminova (Creative Director)
  • Jonathan Aupperle

Engineering

  • Shahar Solema (Head ENG)
  • Víctor Granero Reche
  • Jose Salinas Reche
  • Kevin Degener
  • Mathis Mohr

Graphics

  • Arthur Boomsma (Art Director)
  • Jov Kat
  • Lai Shea
  • Tim Kicherer (UI Art)
  • William Hnatushka

Game Design

  • Yazan Alasiridit (Head GD)
  • Jan Philipp Sievers

QA & PR

  • Luca Pavan (Head QA)
  • Ekin Baca
  • Raphael Pulfermüller
  • Pablo Rodes (Head PR)

Play Now

Our playable build is currently in progress and will be published once the prototype package is ready for public release. Until then, the download buttons remain disabled as placeholders, and we share updates through our project channels.

Prototype Preview